In Eskape Whitby, you may work together with your friends to solve themed mystery rooms. Local history, mythology, and legends are interwoven throughout each room.
You have 60 minutes to escape the rooms.
So why not make one of their activities a must-do in this gorgeous seaside town?
Your choices are The Night Watchman or A Curious Case.
“The Night Watchman” foreshadows gloomy days on Whitby’s docks, plagued by disease and poverty. A series of strange disappearances leads you to a frightening warehouse. Will you be able to solve this case before the deadline?
The second chamber, ‘A Curious Case,’ shows the Red Queen utilising Mr. Charles Dodgson’s Whitby residence to seek global dominion! Her powers have caused time and space cracks – Time Agents have just 60 minutes to stop reality from mixing with Wonderland. Can you help before it’s too late?